RUST METRICSFlight deck · live data
Data live Servers11,823 Players87,533 Populated3,986 Fresh wipes 3 h159 Scan5 min
‹ All servers98.167.43.238:28015
Online Full Queue Fresh wipe Wipe due No query

Bearlandia

Online 98.167.43.238:28015 checked 26m ago

COM 1 · connect

Server instruments

last reading Wed 15:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 190 SERVER FPS

Server fps

48 h low 104 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 121,043 ×1000

Entities

48 h range 118,771–121,196 · memory 6,171 MB
1239 ET SINCE RESTART 15D 08H

Uptime

15 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,452top 69%
Last wipe72d agono schedule published
Next wipe–no wipe seen yet
Memory6,171MBat the last reading
REC 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Bearlandia wipe, and when?

Its rhythm cannot be told from the wipes of Bearlandia on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 72 days 11 hours ago the current world was made.

Tags

Which tags does Bearlandia carry, and what do they mean?

These are the tags Bearlandia publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160556 (Build): Game build reading: 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Bearlandia?

Rust Metrics lists featuring Bearlandia: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Bearlandia hold among Rust servers?

Player hours over seven days put Bearlandia at #15,452, in the top 69% of all ranked servers.

What player count does Bearlandia carry?

0 players are on Bearlandia at this moment. A seven-day average of 0 players is the reading.

Server details

What location is Bearlandia hosted in?

No region tag on Bearlandia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 98.167.43.238:28015.

What Rust version is Bearlandia on?

Rust network protocol 2632 and build 160556 on Linux is the build Bearlandia runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Bearlandia within range?

Reading: 172 server fps on average across the last 48 hours. It never dropped below 104. Reading: 121,196 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,488 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Bearlandia up, and how often does it stay up?

Bearlandia reports online. Status: normal. Reading: uptime. About 15 days 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is Bearlandia configured, and what rules are in force?

Check: gather rate. The name Bearlandia does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Bearlandia on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on Bearlandia. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Bearlandia?

To join: start Rust, press F1 and type client.connect 98.167.43.238:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Match the game version: protocol 2632 is required.
cs160556
Build Game build reading: 160556.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.