Redwake
Offline 98.159.108.5:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 401/400
- 338/350
- 36/250
- 35/250
- 46/100
- 150/200
Quick answers
from the figures on this pageWipe timing
How often does Redwake wipe, and when?
To tell the rhythm of Redwake, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 38 days 11 hours ago.
Lists and filters
How should you read the tags on Redwake?
These are the tags Redwake publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Redwake?
On Rust Metrics, Redwake sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Redwake hold among Rust servers?
Ranking for Redwake: #15,468 on seven-day player hours, top – of all ranked servers.
What is the population on Redwake?
Redwake is not responding; status offline, last seen 38 days 10 hours ago.
Operator and location
What location is Redwake hosted in?
No region tag on Redwake. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 98.159.108.5:28015.
What Rust version is Redwake on?
Rust network protocol 2633 and build 164530 on Linux is the build Redwake runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Redwake, and is it online now?
Check: connection. Redwake is offline at this moment. Last contact was 38 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Redwake?
Check: gather rate. The name Redwake does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is Redwake on?
Procedural map on Redwake, made by the game's generator.
How to join
How can you get onto Redwake?
To join: start Rust, press F1 and type client.connect 98.159.108.5:28015. Or press Launch Rust here and Steam opens the game and connects you.