RUST METRICSFlight deck · live data
Data live Servers11,626 Players40,809 Populated2,991 Fresh wipes 3 h88 Scan5 min
‹ All servers98.142.246.106:28015
Online Full Queue Fresh wipe Wipe due No query

EventfulGaming Rust Server

Online 98.142.246.106:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 233 SERVER FPS

Server fps

48 h low 230 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,265 ×1000

Entities

48 h range 45,188–47,587 · memory 1,973 MB
1239 ET SINCE RESTART 3D 15H

Uptime

3 days 15 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,283top 24%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory1,973MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does EventfulGaming Rust Server follow?

The rhythm of EventfulGaming Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 17 hours ago the current world was made.

Lists and filters

Which tags does EventfulGaming Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from EventfulGaming Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show EventfulGaming Rust Server?

These Rust Metrics lists carry EventfulGaming Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does EventfulGaming Rust Server hold among Rust servers?

Ranking for EventfulGaming Rust Server: #5,283 on seven-day player hours, top 24% of all ranked servers.

How full does EventfulGaming Rust Server get?

0 of 50 slots are filled on EventfulGaming Rust Server right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 18:00 UTC, 2 players on average.

Server details

Where does EventfulGaming Rust Server sit?

No region tag on EventfulGaming Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 98.142.246.106:28015.

What Rust version is EventfulGaming Rust Server on?

Reading: EventfulGaming Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for EventfulGaming Rust Server?

Check: fps. Average 238 server fps over the last 48 hours, low of 230. Within range. Check: entities. The peak was 47,587, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,329 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is EventfulGaming Rust Server, and is it online now?

Reading: online. EventfulGaming Rust Server answers right now. Reading: uptime. About 3 days 15 hours ago it restarted, on its own count. Reading: 99% uptime over the last 3 full days. It was up 71 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.

Rules and settings

What settings and rules apply on EventfulGaming Rust Server?

Check: gather rate. The name EventfulGaming Rust Server does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is EventfulGaming Rust Server on?

From seed 1337, the game generates the procedural map on EventfulGaming Rust Server. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to EventfulGaming Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 98.142.246.106:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.