RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers97.96.54.22:28015
Offline Full Queue Fresh wipe Wipe due No query

Poonzzi staging test

Offline 97.96.54.22:28015 checked 34d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,574top 57%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 00:32 UTC34d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Poonzzi staging test?

An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Poonzzi staging test follow?

To tell the rhythm of Poonzzi staging test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 34 days 19 hours ago.

Tags

How should you read the tags on Poonzzi staging test?

These are the tags Poonzzi staging test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165542 (Build): Build 165542; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Poonzzi staging test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Poonzzi staging test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Poonzzi staging test sit in the rankings?

Player hours over seven days put Poonzzi staging test at #12,574, in the top 57% of all ranked servers.

How full does Poonzzi staging test get?

Status for Poonzzi staging test: offline. Last seen 34 days 16 hours ago.

Server

Where does Poonzzi staging test sit?

No region tag on Poonzzi staging test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 97.96.54.22:28015.

What Rust version is Poonzzi staging test on?

Rust network protocol 2633 and build 165542 on Windows is the build Poonzzi staging test runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Poonzzi staging test, and is it online?

Reading: offline. Poonzzi staging test last answered 34 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 24 September 2026.

Map and rules

What settings and rules apply on Poonzzi staging test?

Reading the name gives no gather rate for Poonzzi staging test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is Poonzzi staging test on?

Check: map. Procedural, generated by the game, on Poonzzi staging test.

Join

How can you get onto Poonzzi staging test?

To join: start Rust, press F1 and type client.connect 97.96.54.22:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,gmrust,cs165542,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp3
Max players The server holds 3 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165542
Build Build 165542.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.