Vanilla Server
Offline 97.214.213.205:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 236/275
- 153/200
- 27/250
- 15/250
- 32/100
- 42/200
Quick answers
from the figures on this pageWipe timing
How often does Vanilla Server wipe, and when?
To tell the rhythm of Vanilla Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 51 days 10 hours ago.
Lists and filters
How should you read the tags on Vanilla Server?
Tags published by Vanilla Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Vanilla Server?
These Rust Metrics lists carry Vanilla Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Vanilla Server sit in the rankings?
Ranking for Vanilla Server: #13,258 on seven-day player hours, top – of all ranked servers.
What is the population on Vanilla Server?
Status for Vanilla Server: offline. Last seen 43 days 8 hours ago.
Server
Where does Vanilla Server sit?
No region tag on Vanilla Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 97.214.213.205:28015.
What Rust version is Vanilla Server on?
Rust network protocol 2633 and build 163794 on Windows is the build Vanilla Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Vanilla Server, and is it online?
Vanilla Server reports offline. The last reading came 43 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Settings and map
How is Vanilla Server configured, and what rules are in force?
Reading the name gives no gather rate for Vanilla Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Vanilla Server?
Check: map. Procedural, generated by the game, on Vanilla Server.
Connection
What do you do to join Vanilla Server?
Check: join. Open Rust, press F1, then enter client.connect 97.214.213.205:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.