RUST METRICSFlight deck · live data
Data live Servers11,615 Players40,773 Populated3,012 Fresh wipes 3 h86 Scan5 min
‹ All servers96.55.44.196:64230
Offline Full Queue Fresh wipe Wipe due No query

Authenticated Worker Disconnect Probe

Offline 96.55.44.196:64230 checked 37d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,463no region published
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Authenticated Worker Disconnect Probe wipe?

To tell the rhythm of Authenticated Worker Disconnect Probe, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 37 days 8 hours ago the current world was made.

Lists and filters

Which tags does Authenticated Worker Disconnect Probe carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164566 (Build): Game build reading: 164566; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Authenticated Worker Disconnect Probe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Authenticated Worker Disconnect Probe?

These Rust Metrics lists carry Authenticated Worker Disconnect Probe: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Authenticated Worker Disconnect Probe sit in the rankings?

Player hours over seven days put Authenticated Worker Disconnect Probe at #15,463, in the top – of all ranked servers.

What player count does Authenticated Worker Disconnect Probe carry?

Authenticated Worker Disconnect Probe is not responding; status offline, last seen 37 days 8 hours ago.

Server details

What location is Authenticated Worker Disconnect Probe hosted in?

Reading: location. Authenticated Worker Disconnect Probe gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 96.55.44.196:64230.

What Rust version is Authenticated Worker Disconnect Probe on?

Rust network protocol 2633 and build 164566 on Windows is the build Authenticated Worker Disconnect Probe runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Authenticated Worker Disconnect Probe, and is it online?

Reading: offline. Authenticated Worker Disconnect Probe last answered 37 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 September 2026.

Settings and map

How is Authenticated Worker Disconnect Probe configured, and what rules are in force?

Reading the name gives no gather rate for Authenticated Worker Disconnect Probe. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Authenticated Worker Disconnect Probe?

The game generates a procedural map for Authenticated Worker Disconnect Probe.

Join

How can you get onto Authenticated Worker Disconnect Probe?

Press F1 in Rust and enter client.connect 96.55.44.196:64230. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164566,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164566
Build Game build reading: 164566.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.