RUST METRICSFlight deck · live data
Data live Servers11,774 Players84,256 Populated3,879 Fresh wipes 3 h167 Scan5 min
‹ All servers96.55.44.196:28115
Offline Full Queue Fresh wipe Wipe due No query

ReadyGlobalProbe

Offline 96.55.44.196:28115 checked 37d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,465no region published
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 20:27 UTC37d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on ReadyGlobalProbe?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does ReadyGlobalProbe follow?

The rhythm of ReadyGlobalProbe's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 37 days 18 hours ago the current world was made.

Tags

Which tags does ReadyGlobalProbe carry, and what do they mean?

Tags published by ReadyGlobalProbe, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164566 (Build): The server runs game build 164566; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show ReadyGlobalProbe?

On Rust Metrics, ReadyGlobalProbe sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does ReadyGlobalProbe sit in the rankings?

Ranking for ReadyGlobalProbe: #15,465 on seven-day player hours, top – of all ranked servers.

What player count does ReadyGlobalProbe carry?

Reading for ReadyGlobalProbe: offline at this moment; last seen 37 days 18 hours ago.

Server details

Where does ReadyGlobalProbe sit?

Reading: location. ReadyGlobalProbe gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 96.55.44.196:28115.

What Rust version is ReadyGlobalProbe on?

Rust network protocol 2633 and build 164566 on Windows is the build ReadyGlobalProbe runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is ReadyGlobalProbe, and is it online now?

Check: connection. ReadyGlobalProbe is offline at this moment. Last contact was 37 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 September 2026.

Settings and map

What settings and rules apply on ReadyGlobalProbe?

Reading the name gives no gather rate for ReadyGlobalProbe. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is ReadyGlobalProbe on?

The game generates a procedural map for ReadyGlobalProbe.

Connection

What do you do to join ReadyGlobalProbe?

Check: join. Open Rust, press F1, then enter client.connect 96.55.44.196:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164566,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164566
Build The server runs game build 164566.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.