e60duck
Online 95.98.201.22:20030 checked 8m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 334/350
- 7/250
- 20/250
- 129/225
- 64/225
- 33/100
Quick answers
from the figures on this pageReset cycle
When does e60duck wipe?
Its rhythm cannot be told from the wipes of e60duck on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 32 hours ago.
Lists and filters
How should you read the tags on e60duck?
These are the tags e60duck publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does e60duck appear in Rust Metrics lists and filters?
On Rust Metrics, e60duck sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does e60duck hold among Rust servers?
Ranking for e60duck: #9,871 on seven-day player hours, top 44% of all ranked servers.
What is the population on e60duck?
Current headcount on e60duck: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 00:00 UTC, 2 players on average.
Operator and location
Which location does e60duck run from?
No region comes from e60duck. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 95.98.201.22:20030.
What Rust version is e60duck on?
Rust network protocol 2635 and build 168909 on Linux is the build e60duck runs. Check: protocol. To join, your game must match; Steam handles the update.
Is e60duck up, and how often does it stay up?
e60duck reports online. Status: normal. Reading: 100% uptime over the last 1 full day. It was up 24 of 24 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does e60duck enforce, and what are its settings?
No gather rate appears in the name: e60duck. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is e60duck on?
The game generates a procedural map for e60duck.
Join
How do you connect to e60duck?
Press F1 in Rust and enter client.connect 95.98.201.22:20030. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.