ServerName
Offline 95.84.244.197:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 06:50 UTC44d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 541/525
- 387/450
- 49/250
- 50/250
- 57/100
- 165/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ServerName?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 3 hours in.
When does ServerName wipe?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 44 days 5 hours ago.
Lists and filters
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does ServerName sit in the rankings?
Ranking for ServerName: #13,288 on seven-day player hours, top – of all ranked servers.
What is the population on ServerName?
Status for ServerName: offline. Last seen 43 days 23 hours ago.
Server details
Which location does ServerName run from?
Reading: location. ServerName gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.84.244.197:28015.
What Rust version is ServerName on?
Rust network protocol 2633 and build 163794 on Windows is the build ServerName runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ServerName, and is it online?
Reading: offline. ServerName last answered 43 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is ServerName configured, and what rules are in force?
No gather rate appears in the name: ServerName. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on ServerName?
Check: map. Procedural, generated by the game, on ServerName.
How to join
How do you connect to ServerName?
Check: join. Open Rust, press F1, then enter client.connect 95.84.244.197:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.