TestServer
Offline 95.83.11.41:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 12:10 UTC, in 1d 6h. Every Friday at 12:10 UTC · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 12:10 UTC1d 6h
- WPT 2Thu 5 Nov, 19:00 UTC7d 13hFW
- WPT 3Fri 6 Nov, 12:10 UTC8d 6h
- WPT 4Fri 13 Nov, 12:10 UTC15d 6h
- WPT 5Fri 20 Nov, 12:10 UTC22d 6h
- WPT 6Fri 27 Nov, 12:10 UTC29d 6h
- WPT 7Thu 3 Dec, 19:00 UTC35d 13hFW
- WPT 8Fri 4 Dec, 12:10 UTC36d 6h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:10 UTC5d ago | 1 | – | running | 0 |
| Fri 16 Oct, 13:13 UTC12d ago | 1 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/250
- 132/200
- 15/250
- 22/250
- 12/100
- 49/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on TestServer?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does TestServer wipe?
Wipes on TestServer come every Friday at 12:10 UTC. Due on Friday 30 October at 12:10 UTC is its next wipe. The world it runs now was made 5 days 17 hours ago.
Tag meanings
Which tags does TestServer carry, and what do they mean?
Tags published by TestServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TestServer appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TestServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does TestServer hold among Rust servers?
Ranking for TestServer: #12,054 on seven-day player hours, top 54% of all ranked servers.
How full does TestServer get?
TestServer is not responding; status offline, last seen 5 days 15 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Where does TestServer sit?
No region tag on TestServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.83.11.41:28015.
What Rust version is TestServer on?
Reading: TestServer, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TestServer, and is it online?
TestServer reports offline. The last reading came 5 days 15 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. The first sighting on Rust Metrics was 9 October 2026.
Settings and map
How is TestServer configured, and what rules are in force?
Reading the name gives no gather rate for TestServer. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Join
How do you connect to TestServer?
To join: start Rust, press F1 and type client.connect 95.83.11.41:28015. Or press Launch Rust here and Steam opens the game and connects you.