RUST METRICSFlight deck · live data
Data live Servers11,596 Players34,156 Populated2,853 Fresh wipes 3 h63 Scan5 min
‹ All servers95.78.57.193:28015
Offline Full Queue Fresh wipe Wipe due No query

[DEV] JackpotRust Server

Offline 95.78.57.193:28015 checked 18d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,873top 72%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 10:24 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [DEV] JackpotRust Server?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does [DEV] JackpotRust Server wipe, and when?

The rhythm of [DEV] JackpotRust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 18 hours ago.

Tags

Which tags does [DEV] JackpotRust Server carry, and what do they mean?

These are the tags [DEV] JackpotRust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [DEV] JackpotRust Server?

Rust Metrics lists featuring [DEV] JackpotRust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does [DEV] JackpotRust Server sit in the rankings?

Ranking for [DEV] JackpotRust Server: #15,873 on seven-day player hours, top 72% of all ranked servers.

What is the population on [DEV] JackpotRust Server?

Status for [DEV] JackpotRust Server: offline. Last seen 18 days 18 hours ago.

Server

Which location does [DEV] JackpotRust Server run from?

No region comes from [DEV] JackpotRust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.78.57.193:28015.

What Rust version is [DEV] JackpotRust Server on?

Version check: Rust network protocol 2634 and build 167398 on Windows, run by [DEV] JackpotRust Server. Matching protocol is required to join. Let Steam update your game.

How reliable is [DEV] JackpotRust Server, and is it online now?

Reading: offline. [DEV] JackpotRust Server last answered 18 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.

Map and rules

How is [DEV] JackpotRust Server configured, and what rules are in force?

Reading the name gives no gather rate for [DEV] JackpotRust Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

Which map is live on [DEV] JackpotRust Server?

The game generates a procedural map for [DEV] JackpotRust Server.

Join

How can you get onto [DEV] JackpotRust Server?

Check: join. Open Rust, press F1, then enter client.connect 95.78.57.193:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Game build reading: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.