ZaliServer
Offline 95.73.200.190:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 825/850
- 50/250
- 129/250
- 475/525
- 304/350
- 224/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does ZaliServer follow?
Its rhythm cannot be told from the wipes of ZaliServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 6 hours ago.
Tag meanings
Which tags does ZaliServer carry, and what do they mean?
Tags published by ZaliServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ZaliServer appear in Rust Metrics lists and filters?
On Rust Metrics, ZaliServer sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does ZaliServer sit in the rankings?
Ranking for ZaliServer: #13,258 on seven-day player hours, top – of all ranked servers.
How full does ZaliServer get?
Reading for ZaliServer: offline at this moment; last seen 37 days 18 hours ago.
Server details
Which location does ZaliServer run from?
Reading: location. ZaliServer gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.73.200.190:28015.
What Rust version is ZaliServer on?
Rust network protocol 2633 and build 164530 on Windows is the build ZaliServer runs. To get in, your game needs the same protocol; Steam applies the update.
Is ZaliServer up, and how often does it stay up?
Reading: offline. ZaliServer last answered 37 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.
Settings and map
What rules does ZaliServer enforce, and what are its settings?
No gather rate appears in the name: ZaliServer. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is ZaliServer on?
The game generates a procedural map for ZaliServer.
Join
How do you connect to ZaliServer?
To join: start Rust, press F1 and type client.connect 95.73.200.190:28015. Or press Launch Rust here and Steam opens the game and connects you.