Timeweb Cloud
Offline 95.72.7.133:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 389/425
- 22/250
- 45/250
- 180/200
- 69/200
- 77/100
Quick answers
from the figures on this pageWipe schedule
When does Timeweb Cloud wipe?
To tell the rhythm of Timeweb Cloud, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 1 hours ago.
Tags
How should you read the tags on Timeweb Cloud?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Timeweb Cloud. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Timeweb Cloud?
On Rust Metrics, Timeweb Cloud sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Timeweb Cloud sit in the rankings?
Player hours over seven days put Timeweb Cloud at #15,960, in the top 70% of all ranked servers.
How full does Timeweb Cloud get?
Reading for Timeweb Cloud: offline at this moment; last seen 25 days ago.
Operator and location
Where does Timeweb Cloud sit?
No region comes from Timeweb Cloud. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.72.7.133:28015.
What Rust version is Timeweb Cloud on?
Reading: Timeweb Cloud, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.
Is Timeweb Cloud up, and how often does it stay up?
Reading: offline. Timeweb Cloud last answered 25 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Map and rules
What rules does Timeweb Cloud enforce, and what are its settings?
No gather rate appears in the name: Timeweb Cloud. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Timeweb Cloud?
The game generates a procedural map for Timeweb Cloud.
How to join
How can you get onto Timeweb Cloud?
To join: start Rust, press F1 and type client.connect 95.72.7.133:28015. Or press Launch Rust here and Steam opens the game and connects you.