RUST METRICSFlight deck · live data
Data live Servers11,644 Players37,516 Populated2,896 Fresh wipes 3 h66 Scan5 min
‹ All servers95.70.209.252:28015
Offline Full Queue Fresh wipe Wipe due No query

FSMHSandbox

Offline 95.70.209.252:28015 checked 33d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,646top 60%
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does FSMHSandbox wipe, and when?

Its rhythm cannot be told from the wipes of FSMHSandbox on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 44 days 15 hours ago.

Tags

How should you read the tags on FSMHSandbox?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from FSMHSandbox. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show FSMHSandbox?

These Rust Metrics lists carry FSMHSandbox: Build and creative servers and Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does FSMHSandbox hold among Rust servers?

Player hours over seven days put FSMHSandbox at #13,646, in the top 60% of all ranked servers.

How full does FSMHSandbox get?

Status for FSMHSandbox: offline. Last seen 33 days 4 hours ago.

Server

Where does FSMHSandbox sit?

Reading: location. FSMHSandbox gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 95.70.209.252:28015.

What Rust version is FSMHSandbox on?

Reading: FSMHSandbox, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is FSMHSandbox, and is it online now?

Check: connection. FSMHSandbox is offline at this moment. Last contact was 33 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.

Rules and settings

How is FSMHSandbox configured, and what rules are in force?

No gather rate appears in the name: FSMHSandbox. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on FSMHSandbox?

The game generates a procedural map for FSMHSandbox.

Connection

What do you do to join FSMHSandbox?

To join: start Rust, press F1 and type client.connect 95.70.209.252:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.