RUST METRICSFlight deck · live data
Data live Servers11,595 Players34,643 Populated2,837 Fresh wipes 3 h63 Scan5 min
‹ All servers95.67.96.111:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 95.67.96.111:28015 checked 19d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,874top 72%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:17 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on nameserver when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does nameserver wipe, and when?

To tell the rhythm of nameserver, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 22 days 15 hours ago the current world was made.

Tag meanings

How should you read the tags on nameserver?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from nameserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show nameserver?

These Rust Metrics lists carry nameserver: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does nameserver hold among Rust servers?

Player hours over seven days put nameserver at #15,874, in the top 72% of all ranked servers.

How full does nameserver get?

Status for nameserver: offline. Last seen 19 days 15 hours ago.

Operator and location

Where does nameserver sit?

No region tag on nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.67.96.111:28015.

What Rust version is nameserver on?

Rust network protocol 2634 and build 166652 on Windows is the build nameserver runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is nameserver, and is it online now?

Reading: offline. nameserver last answered 19 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.

Settings and map

How is nameserver configured, and what rules are in force?

Reading the name gives no gather rate for nameserver. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on nameserver?

Procedural map on nameserver, made by the game's generator.

Connection

How can you get onto nameserver?

Check: join. Open Rust, press F1, then enter client.connect 95.67.96.111:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players The server holds 15 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.