RUST METRICSFlight deck · live data
Data live Servers11,623 Players39,438 Populated2,939 Fresh wipes 3 h88 Scan5 min
‹ All servers95.67.125.216:28020
Online Full Queue Fresh wipe Wipe due No query

[UA] Bukovyna Classic

Online 95.67.125.216:28020 checked 11m ago

vanilla
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 24 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 108,972 ×1000

Entities

48 h range 108,557–111,355 · memory 3,913 MB
1239 ET SINCE RESTART 2D 06H

Uptime

2 days 6 hours since its last restart, at the last reading
7-day average1peak 6
Rank#2,821top 13%
Last wipe5d agono schedule published
Next wipe1d 3hFri 30 Oct, 10:51 UTC
Memory3,913MB48 h peak 3 players
REC 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Friday 30 October, 10:51 UTC, in 1d 3h. Every 6 days 23 hours · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 2.5

Coming wipes

  1. WPT 1Fri 30 Oct, 10:51 UTC1d 3h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 11hFW
  3. WPT 3Fri 6 Nov, 09:42 UTC8d 2h
  4. WPT 4Fri 13 Nov, 08:33 UTC15d 0h
  5. WPT 5Fri 20 Nov, 07:24 UTC21d 23h
  6. WPT 6Fri 27 Nov, 06:15 UTC28d 22h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 11hFW
  8. WPT 8Fri 4 Dec, 05:06 UTC35d 21h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 34 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:00 UTC5d ago 6 – running 0
Fri 16 Oct, 11:11 UTC12d ago 6 held half 7 days 2
Fri 9 Oct, 12:20 UTC19d ago 11 halved by day 3 7 days 0
Fri 2 Oct, 15:30 UTC26d ago 15 halved by day 2 6.9 days 0
Fri 25 Sep, 12:18 UTC33d ago 5 held half 7.1 days 1
Sat 19 Sep, 08:04 UTC39d ago 6 held half 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [UA] Bukovyna Classic?

At their busiest, its recent wipes drew 8 players on average. Peak crowd on the latest wipe: 34 hours in. Until the next wipe, the crowd stayed above half that peak in 60% of its recent wipes. By day 2.5 it fell below half when it didn't.

What wipe timing does [UA] Bukovyna Classic follow?

About every 7 days is how often [UA] Bukovyna Classic has wiped lately. On Friday 30 October at 10:51 UTC its next wipe is due. The world in play was created 5 days 19 hours ago.

Tag meanings

Which tags does [UA] Bukovyna Classic carry, and what do they mean?

Tags published by [UA] Bukovyna Classic, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [UA] Bukovyna Classic appear in Rust Metrics lists and filters?

On Rust Metrics, [UA] Bukovyna Classic sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does [UA] Bukovyna Classic sit in the rankings?

Player hours over seven days put [UA] Bukovyna Classic at #2,821, in the top 13% of all ranked servers.

How full does [UA] Bukovyna Classic get?

0 of 100 slots are filled on [UA] Bukovyna Classic right now. Check: players over seven days. Average 1, peak 6. The last 48 hours peaked at 19:00 UTC, averaging 3 players at that hour.

Server details

Where does [UA] Bukovyna Classic sit?

Reading: location. [UA] Bukovyna Classic gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 95.67.125.216:28020.

What Rust version is [UA] Bukovyna Classic on?

Rust network protocol 2635 and build 168909 on Windows is the build [UA] Bukovyna Classic runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [UA] Bukovyna Classic?

Reading: 31 server fps on average across the last 48 hours. It never dropped below 20. Peak entity count: 111,355. Buildings, deployables and all else included. Memory peak: 3,913 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is [UA] Bukovyna Classic up, and how often does it stay up?

Check: connection. [UA] Bukovyna Classic is online at this moment. By its reported uptime, the last restart was roughly 2 days 6 hours ago. Uptime for the last 7 full days: 161 of 168 hours, or 96%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is [UA] Bukovyna Classic configured, and what rules are in force?

Check: gather rate. The name [UA] Bukovyna Classic does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [UA] Bukovyna Classic?

From seed 1844, the game generates the procedural map on [UA] Bukovyna Classic. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join [UA] Bukovyna Classic?

To join: start Rust, press F1 and type client.connect 95.67.125.216:28020. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/Wxfup8TNu2.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.