EchoGSM
Offline 95.61.31.188:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 488/625
- 31/250
- 49/250
- 250/325
- 98/200
- 109/150
Quick answers
from the figures on this pageReset cycle
When does EchoGSM wipe?
To tell the rhythm of EchoGSM, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 37 days 4 hours ago the current world was made.
Tag meanings
Which tags does EchoGSM carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from EchoGSM. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does EchoGSM appear in Rust Metrics lists and filters?
Rust Metrics lists featuring EchoGSM: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does EchoGSM sit in the rankings?
Ranking for EchoGSM: #13,233 on seven-day player hours, top 58% of all ranked servers.
What player count does EchoGSM carry?
Reading for EchoGSM: offline at this moment; last seen 36 days 2 hours ago.
Operator and location
What location is EchoGSM hosted in?
Reading: location. EchoGSM gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.61.31.188:28015.
What Rust version is EchoGSM on?
Reading: EchoGSM, Rust network protocol 2633 and build 164530, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on EchoGSM, and is it online?
Reading: offline. EchoGSM last answered 36 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
How is EchoGSM configured, and what rules are in force?
Reading the name gives no gather rate for EchoGSM. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
Which map is live on EchoGSM?
Procedural map on EchoGSM, made by the game's generator.
How to join
What do you do to join EchoGSM?
Press F1 in Rust and enter client.connect 95.61.31.188:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.