RUST METRICSFlight deck · live data
Data live Servers11,803 Players71,182 Populated3,639 Fresh wipes 3 h205 Scan5 min
‹ All servers95.59.81.132:28015
Offline Full Queue Fresh wipe Wipe due No query

My Local Rust Map

Offline 95.59.81.132:28015 checked 22h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#8,986top 40%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0014:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 05:44 UTC3d ago 1 – running 0
Thu 22 Oct, 14:49 UTC6d ago 1 – 3.6 days 0
Mon 12 Oct, 18:16 UTC16d ago 1 halved by day 7 9.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on My Local Rust Map when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 7 it fell below half.

When does My Local Rust Map wipe?

No next wipe can be predicted for My Local Rust Map, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 7 hours ago the current world was made.

Lists and filters

Which tags does My Local Rust Map carry, and what do they mean?

These are the tags My Local Rust Map publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does My Local Rust Map appear in Rust Metrics lists and filters?

On Rust Metrics, My Local Rust Map sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does My Local Rust Map hold among Rust servers?

Player hours over seven days put My Local Rust Map at #8,986, in the top 40% of all ranked servers.

What player count does My Local Rust Map carry?

Reading for My Local Rust Map: offline at this moment; last seen 22 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.

Server details

Which location does My Local Rust Map run from?

Reading: location. My Local Rust Map gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.59.81.132:28015.

What Rust version is My Local Rust Map on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by My Local Rust Map. Matching protocol is required to join. Let Steam update your game.

How reliable is My Local Rust Map, and is it online now?

Reading: offline. My Local Rust Map last answered 22 hours ago. Reading: 6% uptime over the last 7 full days. It was up 10 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.

Rules and settings

What settings and rules apply on My Local Rust Map?

Reading the name gives no gather rate for My Local Rust Map. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Join

How can you get onto My Local Rust Map?

Check: join. Open Rust, press F1, then enter client.connect 95.59.81.132:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.