RUST METRICSFlight deck · live data
Data live Servers11,736 Players50,841 Populated3,279 Fresh wipes 3 h118 Scan5 min
‹ All servers95.55.171.48:28015
Offline Full Queue Fresh wipe Wipe due No query

10.145.64.33

Offline 95.55.171.48:28015 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,349top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does 10.145.64.33 wipe, and when?

Its rhythm cannot be told from the wipes of 10.145.64.33 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 1 hours ago.

Lists and filters

How should you read the tags on 10.145.64.33?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from 10.145.64.33. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 10.145.64.33 appear in Rust Metrics lists and filters?

On Rust Metrics, 10.145.64.33 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does 10.145.64.33 sit in the rankings?

Player hours over seven days put 10.145.64.33 at #15,349, in the top 69% of all ranked servers.

What player count does 10.145.64.33 carry?

10.145.64.33 is not responding; status offline, last seen 5 days 6 hours ago. A seven-day average of 0 players is the reading.

Server

Which location does 10.145.64.33 run from?

Reading: location. 10.145.64.33 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.55.171.48:28015.

What Rust version is 10.145.64.33 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by 10.145.64.33. Matching protocol is required to join. Let Steam update your game.

What is the uptime on 10.145.64.33, and is it online?

Check: connection. 10.145.64.33 is offline at this moment. Last contact was 5 days 6 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Map and rules

How is 10.145.64.33 configured, and what rules are in force?

Check: gather rate. The name 10.145.64.33 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on 10.145.64.33?

Procedural map on 10.145.64.33, made by the game's generator.

Connection

What do you do to join 10.145.64.33?

To join: start Rust, press F1 and type client.connect 95.55.171.48:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.