TEST
Offline 95.31.40.60:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:17 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 488/625
- 31/250
- 49/250
- 250/325
- 98/200
- 109/150
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on TEST?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does TEST wipe?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 19 days 12 hours ago the current world was made.
Lists and filters
How should you read the tags on TEST?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does TEST hold among Rust servers?
Ranking for TEST: #15,848 on seven-day player hours, top 72% of all ranked servers.
What player count does TEST carry?
Status for TEST: offline. Last seen 19 days 9 hours ago.
Operator and location
Which location does TEST run from?
No region comes from TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.31.40.60:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by TEST. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TEST, and is it online?
Check: connection. TEST is offline at this moment. Last contact was 19 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Map and rules
How is TEST configured, and what rules are in force?
No gather rate appears in the name: TEST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TEST?
Check: map. Procedural, generated by the game, on TEST.
Connection
How do you connect to TEST?
Press F1 in Rust and enter client.connect 95.31.40.60:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.