Local test
Offline 95.27.147.95:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:26 UTC8d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 618/700
- 41/250
- 78/250
- 323/400
- 146/200
- 138/225
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Local test?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Local test wipe, and when?
The rhythm of Local test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 19 hours ago.
Lists and filters
Which tags does Local test carry, and what do they mean?
Tags published by Local test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local test?
Rust Metrics lists featuring Local test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Local test hold among Rust servers?
Player hours over seven days put Local test at #15,285, in the top 69% of all ranked servers.
What is the population on Local test?
Status for Local test: offline. Last seen 8 days 19 hours ago.
Operator and location
Where does Local test sit?
No region tag on Local test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.27.147.95:28015.
What Rust version is Local test on?
Reading: Local test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Local test, and is it online?
Check: connection. Local test is offline at this moment. Last contact was 8 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Map and rules
What settings and rules apply on Local test?
No gather rate appears in the name: Local test. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
Which map is live on Local test?
The game generates a procedural map for Local test.
How to join
How can you get onto Local test?
Press F1 in Rust and enter client.connect 95.27.147.95:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.