test
Offline 95.26.41.95:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does test follow?
The rhythm of test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 2 days 23 hours ago.
Tags
Which tags does test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169082 (Build): Game build reading: 169082; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does test hold among Rust servers?
Player hours over seven days put test at #15,373, in the top 69% of all ranked servers.
What is the population on test?
Reading for test: offline at this moment; last seen 2 days 21 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does test sit?
No region tag on test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.26.41.95:28015.
What Rust version is test on?
Rust network protocol 2635 and build 169082 on Windows is the build test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is test, and is it online now?
test reports offline. The last reading came 2 days 21 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 October 2026.
Settings and map
What rules does test enforce, and what are its settings?
No gather rate appears in the name: test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is test on?
Check: map. Procedural, generated by the game, on test.
Join
What do you do to join test?
To join: start Rust, press F1 and type client.connect 95.26.41.95:28015. Or press Launch Rust here and Steam opens the game and connects you.