solo
Offline 95.26.214.252:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 212/250
- 15/250
- 19/250
- 114/200
- 42/200
- 40/100
Quick answers
from the figures on this pageWipe schedule
How often does solo wipe, and when?
Its rhythm cannot be told from the wipes of solo on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 23 hours ago the current world was made.
Tags
Which tags does solo carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from solo. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does solo appear in Rust Metrics lists and filters?
On Rust Metrics, solo sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does solo sit in the rankings?
Player hours over seven days put solo at #16,006, in the top 70% of all ranked servers.
How full does solo get?
Status for solo: offline. Last seen 24 days 16 hours ago.
Operator and location
Which location does solo run from?
No region comes from solo. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.26.214.252:28015.
What Rust version is solo on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by solo. Matching protocol is required to join. Let Steam update your game.
How reliable is solo, and is it online now?
Check: connection. solo is offline at this moment. Last contact was 24 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on solo?
No gather rate appears in the name: solo. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on solo?
The game generates a procedural map for solo.
Connection
How can you get onto solo?
Press F1 in Rust and enter client.connect 95.26.214.252:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.