ServerName
Offline 95.26.186.48:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:44 UTC24d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 673/725
- 433/475
- 40/250
- 54/250
- 230/250
- 127/175
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ServerName?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
When does ServerName wipe?
To tell the rhythm of ServerName, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 5 hours ago the current world was made.
Tags
How should you read the tags on ServerName?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from ServerName. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ServerName?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #13,757, in the top 61% of all ranked servers.
What player count does ServerName carry?
ServerName is not responding; status offline, last seen 23 days 18 hours ago.
Server
What location is ServerName hosted in?
No region comes from ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 95.26.186.48:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ServerName, and is it online?
Check: connection. ServerName is offline at this moment. Last contact was 23 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
How is ServerName configured, and what rules are in force?
Reading the name gives no gather rate for ServerName. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on ServerName?
Procedural map on ServerName, made by the game's generator.
How to join
How do you connect to ServerName?
To join: start Rust, press F1 and type client.connect 95.26.186.48:28015. Or press Launch Rust here and Steam opens the game and connects you.