ServerName
Offline 95.26.186.136:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:33 UTC4d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 247/275
- 20/250
- 17/250
- 163/200
- 64/200
- 37/100
Quick answers
from the figures on this pageWipe schedule
What happens on ServerName when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does ServerName wipe, and when?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 4 days 15 hours ago the current world was made.
Tag meanings
How should you read the tags on ServerName?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ServerName appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ServerName: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #9,239, in the top 42% of all ranked servers.
What is the population on ServerName?
Reading for ServerName: offline at this moment; last seen 4 days 11 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Which location does ServerName run from?
No region comes from ServerName. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.26.186.136:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ServerName, and is it online?
Reading: offline. ServerName last answered 4 days 11 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Map and rules
What rules does ServerName enforce, and what are its settings?
Check: gather rate. The name ServerName does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is ServerName on?
Check: map. Procedural, generated by the game, on ServerName.
Connection
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 95.26.186.136:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.