my test server
Offline 95.25.134.167:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 311/300
- 23/250
- 20/250
- 204/200
- 101/200
- 30/100
Quick answers
from the figures on this pageReset cycle
What happens on my test server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does my test server follow?
To tell the rhythm of my test server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 11 hours ago.
Tag meanings
How should you read the tags on my test server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from my test server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show my test server?
On Rust Metrics, my test server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does my test server sit in the rankings?
Player hours over seven days put my test server at #10,844, in the top 49% of all ranked servers.
What is the population on my test server?
Reading for my test server: offline at this moment; last seen 3 days 10 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Where does my test server sit?
No region tag on my test server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 95.25.134.167:28015.
What Rust version is my test server on?
Rust network protocol 2635 and build 168909 on Windows is the build my test server runs. Matching protocol is required to join. Let Steam update your game.
Is my test server up, and how often does it stay up?
Check: connection. my test server is offline at this moment. Last contact was 3 days 10 hours ago. Uptime for the last 4 full days: 3 of 96 hours, or 3%. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Map and rules
How is my test server configured, and what rules are in force?
Reading the name gives no gather rate for my test server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on my test server?
Procedural map on my test server, made by the game's generator.
Connection
What do you do to join my test server?
Press F1 in Rust and enter client.connect 95.25.134.167:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.