test
Offline 95.25.121.195:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 18:47 UTC21d ago | 1 | – | running | 1 |
| Tue 6 Oct, 20:25 UTC22d ago | 1 | – | 0.9 days | 1 |
| Mon 5 Oct, 18:32 UTC23d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 16:16 UTC26d ago | 1 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 323/375
- 201/250
- 36/250
- 26/250
- 56/100
- 72/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on test?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does test wipe, and when?
There is no next wipe to predict: test wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 4 hours ago.
Tags
Which tags does test carry, and what do they mean?
Tags published by test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show test?
Rust Metrics lists featuring test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does test hold among Rust servers?
Player hours over seven days put test at #14,366, in the top 65% of all ranked servers.
What player count does test carry?
test is not responding; status offline, last seen 21 days 4 hours ago.
Operator and location
Which location does test run from?
No region comes from test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.25.121.195:28015.
What Rust version is test on?
Reading: test, Rust network protocol 2634 and build 166586, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is test, and is it online now?
test reports offline. The last reading came 21 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 September 2026.
Settings and map
What settings and rules apply on test?
Reading the name gives no gather rate for test. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Join
How do you connect to test?
To join: start Rust, press F1 and type client.connect 95.25.121.195:28015. Or press Launch Rust here and Steam opens the game and connects you.