TEST
Offline 95.24.202.89:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:22 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 672/750
- 48/250
- 84/250
- 370/450
- 182/250
- 163/250
Quick answers
from the figures on this pageReset cycle
What happens on TEST when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
When does TEST wipe?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 2 hours ago.
Tags
How should you read the tags on TEST?
Tags published by TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEST?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does TEST hold among Rust servers?
Player hours over seven days put TEST at #11,769, in the top 53% of all ranked servers.
What is the population on TEST?
Status for TEST: offline. Last seen 2 days 1 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
What location is TEST hosted in?
No region comes from TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.24.202.89:28015.
What Rust version is TEST on?
Rust network protocol 2635 and build 168909 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TEST, and is it online?
Reading: offline. TEST last answered 2 days 1 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
What settings and rules apply on TEST?
Check: gather rate. The name TEST does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TEST?
Check: map. Procedural, generated by the game, on TEST.
Join
What do you do to join TEST?
Press F1 in Rust and enter client.connect 95.24.202.89:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.