RUST METRICSFlight deck · live data
Data live Servers11,790 Players66,598 Populated3,624 Fresh wipes 3 h126 Scan5 min
‹ All servers95.217.119.58:28015
Online Full Queue Fresh wipe Wipe due No query

CronosMine Rust

Online 95.217.119.58:28015 checked 12m ago

COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 222 SERVER FPS

Server fps

48 h low 98 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 40,530 ×1000

Entities

48 h range 38,524–40,850 · memory 2,329 MB
1239 ET SINCE RESTART 8D 22H

Uptime

8 days 22 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory2,329MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on CronosMine Rust when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does CronosMine Rust follow?

The rhythm of CronosMine Rust's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 18 hours ago.

Tag meanings

How should you read the tags on CronosMine Rust?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from CronosMine Rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show CronosMine Rust?

Rust Metrics lists featuring CronosMine Rust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does CronosMine Rust hold among Rust servers?

Ranking for CronosMine Rust: #15,339 on seven-day player hours, top 69% of all ranked servers.

What player count does CronosMine Rust carry?

Current headcount on CronosMine Rust: 0 players, 30 slots available. A seven-day average of 0 players is the reading.

Server details

What location is CronosMine Rust hosted in?

Reading: location. CronosMine Rust gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.217.119.58:28015.

What Rust version is CronosMine Rust on?

Rust network protocol 2634 and build 167781 on Linux is the build CronosMine Rust runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for CronosMine Rust?

Over the last 48 hours the average was 210 server fps; the floor was 98. Reading: 40,850 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,588 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on CronosMine Rust, and is it online?

Reading: online. CronosMine Rust answers right now. Reading: uptime. About 8 days 22 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is CronosMine Rust configured, and what rules are in force?

Check: gather rate. The name CronosMine Rust does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on CronosMine Rust?

Check: map. Procedural, size 2,800, seed 123456, generated by the game on CronosMine Rust. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto CronosMine Rust?

Press F1 in Rust and enter client.connect 95.217.119.58:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://cronosmine.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players 30 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.