Rust-devcustomer
Offline 95.216.38.93:25565 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 509/575
- 443/475
- 0/250
- 65/100
- 0/250
- 26/250
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust-devcustomer follow?
To tell the rhythm of Rust-devcustomer, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 13 hours ago.
Tag meanings
Which tags does Rust-devcustomer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Rust-devcustomer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust-devcustomer?
These Rust Metrics lists carry Rust-devcustomer: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Rust-devcustomer hold among Rust servers?
Player hours over seven days put Rust-devcustomer at #15,432, in the top 69% of all ranked servers.
How full does Rust-devcustomer get?
Status for Rust-devcustomer: offline. Last seen 8 days 2 hours ago.
Server details
Where does Rust-devcustomer sit?
No region comes from Rust-devcustomer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.216.38.93:25565.
What Rust version is Rust-devcustomer on?
Reading: Rust-devcustomer, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust-devcustomer, and is it online?
Check: connection. Rust-devcustomer is offline at this moment. Last contact was 8 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
How is Rust-devcustomer configured, and what rules are in force?
Check: gather rate. The name Rust-devcustomer does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rust-devcustomer on?
Size 3,000 and seed 1: the game generates the procedural map on Rust-devcustomer from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Rust-devcustomer?
To join: start Rust, press F1 and type client.connect 95.216.38.93:25565. Or press Launch Rust here and Steam opens the game and connects you.