RUST METRICSFlight deck · live data
Data live Servers11,801 Players78,222 Populated3,772 Fresh wipes 3 h109 Scan5 min
‹ All servers95.190.81.7:28025
Offline Full Queue Fresh wipe Wipe due No query

WindowsGSM - RUST

Offline 95.190.81.7:28025 checked 32d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,211top 61%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep29 Sep1 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does WindowsGSM - RUST wipe?

To tell the rhythm of WindowsGSM - RUST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 10 hours ago the current world was made.

Lists and filters

How should you read the tags on WindowsGSM - RUST?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from WindowsGSM - RUST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does WindowsGSM - RUST appear in Rust Metrics lists and filters?

These Rust Metrics lists carry WindowsGSM - RUST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does WindowsGSM - RUST sit in the rankings?

Player hours over seven days put WindowsGSM - RUST at #14,211, in the top 61% of all ranked servers.

What is the population on WindowsGSM - RUST?

Reading for WindowsGSM - RUST: offline at this moment; last seen 32 days 11 hours ago.

Server details

Which location does WindowsGSM - RUST run from?

Reading: location. WindowsGSM - RUST gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.190.81.7:28025.

What Rust version is WindowsGSM - RUST on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by WindowsGSM - RUST. To get in, your game needs the same protocol; Steam applies the update.

Is WindowsGSM - RUST up, and how often does it stay up?

Check: connection. WindowsGSM - RUST is offline at this moment. Last contact was 32 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 September 2026.

Rules and settings

What settings and rules apply on WindowsGSM - RUST?

Check: gather rate. The name WindowsGSM - RUST does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is WindowsGSM - RUST on?

Procedural map on WindowsGSM - RUST, made by the game's generator.

Join

How do you connect to WindowsGSM - RUST?

Press F1 in Rust and enter client.connect 95.190.81.7:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.