tests
Offline 95.179.127.111:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:33 UTC11d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 481/475
- 405/375
- 56/250
- 46/250
- 54/100
- 162/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on tests?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 2 hours.
What wipe timing does tests follow?
Its rhythm cannot be told from the wipes of tests on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 3 hours ago the current world was made.
Tag meanings
How should you read the tags on tests?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from tests. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does tests appear in Rust Metrics lists and filters?
On Rust Metrics, tests sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does tests hold among Rust servers?
Player hours over seven days put tests at #11,972, in the top 55% of all ranked servers.
What is the population on tests?
Reading for tests: offline at this moment; last seen 10 days 18 hours ago.
Server
Where does tests sit?
No region comes from tests. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.179.127.111:28015.
What Rust version is tests on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by tests. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on tests, and is it online?
Reading: offline. tests last answered 10 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Settings and map
What settings and rules apply on tests?
Reading the name gives no gather rate for tests. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is tests on?
Procedural map on tests, made by the game's generator.
Connection
How can you get onto tests?
To join: start Rust, press F1 and type client.connect 95.179.127.111:28015. Or press Launch Rust here and Steam opens the game and connects you.