Test
Offline 95.179.121.21:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 427/500
- 460/475
- 983/1000
- 64/100
- 989/1000
- 29/250
Quick answers
from the figures on this pageReset cycle
When does Test wipe?
To tell the rhythm of Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 32 days 2 hours ago the current world was made.
Tag meanings
How should you read the tags on Test?
Tags published by Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Test hold among Rust servers?
Player hours over seven days put Test at #16,949, in the top 71% of all ranked servers.
How full does Test get?
Status for Test: offline. Last seen 31 days 19 hours ago.
Operator and location
Which location does Test run from?
No region tag on Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.179.121.21:28015.
What Rust version is Test on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Test. Check: protocol. To join, your game must match; Steam handles the update.
Is Test up, and how often does it stay up?
Reading: offline. Test last answered 31 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Settings and map
How is Test configured, and what rules are in force?
No gather rate appears in the name: Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Test on?
Procedural map on Test, made by the game's generator.
How to join
How can you get onto Test?
Check: join. Open Rust, press F1, then enter client.connect 95.179.121.21:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.