ServerName
Offline 95.167.183.13:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 11:28 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 440/500
- 447/475
- 976/1000
- 63/100
- 992/1000
- 26/250
Quick answers
from the figures on this pageReset cycle
What happens on ServerName when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does ServerName follow?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 4 hours ago.
Tags
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #14,536, in the top 67% of all ranked servers.
What player count does ServerName carry?
ServerName is not responding; status offline, last seen 12 days 4 hours ago.
Server
What location is ServerName hosted in?
No region tag on ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.167.183.13:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 167781 on Windows is the build ServerName runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ServerName, and is it online?
ServerName reports offline. The last reading came 12 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does ServerName enforce, and what are its settings?
Reading the name gives no gather rate for ServerName. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is ServerName on?
The game generates a procedural map for ServerName.
Connection
How do you connect to ServerName?
Press F1 in Rust and enter client.connect 95.167.183.13:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.