nameserver
Offline 95.158.43.176:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 650/700
- 45/250
- 87/250
- 365/400
- 165/200
- 157/225
Quick answers
from the figures on this pageReset cycle
When does nameserver wipe?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 22 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on nameserver?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from nameserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show nameserver?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #13,801, in the top 61% of all ranked servers.
What is the population on nameserver?
Reading for nameserver: offline at this moment; last seen 22 days 13 hours ago.
Server
Where does nameserver sit?
No region comes from nameserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.158.43.176:28015.
What Rust version is nameserver on?
Rust network protocol 2634 and build 166652 on Windows is the build nameserver runs. Matching protocol is required to join. Let Steam update your game.
How reliable is nameserver, and is it online now?
Check: connection. nameserver is offline at this moment. Last contact was 22 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does nameserver enforce, and what are its settings?
Reading the name gives no gather rate for nameserver. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is nameserver on?
The game generates a procedural map for nameserver.
Connection
What do you do to join nameserver?
To join: start Rust, press F1 and type client.connect 95.158.43.176:28015. Or press Launch Rust here and Steam opens the game and connects you.