KKinRust
Online 95.156.213.212:10500 checked 6m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 89,206–92,635 · memory 1,974 MBUptime
6 h 34 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 283/325
- 347/425
- 895/1000
- 49/100
- 942/1000
- 770/800
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on KKinRust?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does KKinRust follow?
The only wipe for KKinRust is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 28 days 1 hours ago.
Tags
How should you read the tags on KKinRust?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from KKinRust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show KKinRust?
These Rust Metrics lists carry KKinRust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does KKinRust sit in the rankings?
Player hours over seven days put KKinRust at #15,269, in the top 68% of all ranked servers.
How full does KKinRust get?
Current headcount on KKinRust: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Server details
What location is KKinRust hosted in?
Reading: location. KKinRust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.156.213.212:10500.
What Rust version is KKinRust on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by KKinRust. Check: protocol. To join, your game must match; Steam handles the update.
How does KKinRust perform?
Check: fps. Average 10 server fps over the last 48 hours, low of 10. Within range. Reading: 92,635 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,229 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is KKinRust up, and how often does it stay up?
KKinRust reports online. Status: normal. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
How is KKinRust configured, and what rules are in force?
Reading the name gives no gather rate for KKinRust. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on KKinRust?
Size 4,000 and seed 6738: the game generates the procedural map on KKinRust from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join KKinRust?
Check: join. Open Rust, press F1, then enter client.connect 95.156.213.212:10500. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
