PVE
Offline 95.129.166.28:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
What wipe timing does PVE follow?
The rhythm of PVE's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 15 hours ago.
Tag meanings
Which tags does PVE carry, and what do they mean?
Tags published by PVE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does PVE appear in Rust Metrics lists and filters?
On Rust Metrics, PVE sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does PVE hold among Rust servers?
Ranking for PVE: #13,658 on seven-day player hours, top 62% of all ranked servers.
How full does PVE get?
Reading for PVE: offline at this moment; last seen 2 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Where does PVE sit?
No region tag on PVE. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.129.166.28:28015.
What Rust version is PVE on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by PVE. Matching protocol is required to join. Let Steam update your game.
What is the uptime on PVE, and is it online?
Check: connection. PVE is offline at this moment. Last contact was 2 days 2 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Map and rules
How is PVE configured, and what rules are in force?
Reading the name gives no gather rate for PVE. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on PVE?
The game generates a procedural map for PVE.
How to join
What do you do to join PVE?
Press F1 in Rust and enter client.connect 95.129.166.28:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.