RUST METRICSFlight deck · live data
Data live Servers11,732 Players51,299 Populated3,302 Fresh wipes 3 h118 Scan5 min
‹ All servers95.111.233.95:25566
Online Full Queue Fresh wipe Wipe due No query

A Rust Server

Online 95.111.233.95:25566 checked 14m ago

COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 7 SERVER FPS

Server fps

48 h low 1 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,290 ×1000

Entities

48 h range 45,147–47,667 · memory 2,182 MB
1239 ET SINCE RESTART 7D 00H

Uptime

7 days 0 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory2,182MBat the last reading
REC 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

02.557.51000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does A Rust Server wipe?

Its rhythm cannot be told from the wipes of A Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 1 hours ago the current world was made.

Lists and filters

How should you read the tags on A Rust Server?

Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show A Rust Server?

On Rust Metrics, A Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does A Rust Server hold among Rust servers?

Ranking for A Rust Server: #15,349 on seven-day player hours, top 69% of all ranked servers.

What player count does A Rust Server carry?

0 of 40 slots are filled on A Rust Server right now. Check: player average. 0 over the last seven days.

Server

Which location does A Rust Server run from?

No region tag on A Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.111.233.95:25566.

What Rust version is A Rust Server on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Rust Server. Matching protocol is required to join. Let Steam update your game.

How does A Rust Server perform?

Over the last 48 hours the average was 5 server fps; the floor was 1. Check: entities. The peak was 47,667, counting buildings, deployables and the rest of the world. Memory peak: 2,560 MB. What players call lag comes from low fps and an entity count on the rise.

Is A Rust Server up, and how often does it stay up?

A Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 days ago. Reading: 100% uptime over the last 6 full days. It was up 144 of 144 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.

Rules and settings

What rules does A Rust Server enforce, and what are its settings?

Check: gather rate. The name A Rust Server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on A Rust Server?

Check: map. Procedural, size 3,000, seed 1, generated by the game on A Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join A Rust Server?

To join: start Rust, press F1 and type client.connect 95.111.233.95:25566. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.