Carman
Offline 95.106.242.232:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 825/850
- 50/250
- 123/250
- 485/575
- 310/350
- 218/325
Quick answers
from the figures on this pageReset cycle
What wipe timing does Carman follow?
The rhythm of Carman's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 21 hours ago.
Tag meanings
How should you read the tags on Carman?
Tags published by Carman, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Carman?
On Rust Metrics, Carman sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Carman hold among Rust servers?
Player hours over seven days put Carman at #15,150, in the top – of all ranked servers.
How full does Carman get?
Reading for Carman: offline at this moment; last seen 43 days 21 hours ago.
Server
Which location does Carman run from?
No region tag on Carman. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 95.106.242.232:28015.
What Rust version is Carman on?
Reading: Carman, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Carman, and is it online now?
Reading: offline. Carman last answered 43 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Carman?
No gather rate appears in the name: Carman. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Carman?
Procedural map on Carman, made by the game's generator.
How to join
How can you get onto Carman?
Check: join. Open Rust, press F1, then enter client.connect 95.106.242.232:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.