Timeweb Cloud
Offline 95.104.199.207:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 312/375
- 196/250
- 36/250
- 23/250
- 51/100
- 63/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Timeweb Cloud follow?
Its rhythm cannot be told from the wipes of Timeweb Cloud on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 7 hours ago.
Lists and filters
Which tags does Timeweb Cloud carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Timeweb Cloud. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Timeweb Cloud?
On Rust Metrics, Timeweb Cloud sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Timeweb Cloud sit in the rankings?
Player hours over seven days put Timeweb Cloud at #14,655, in the top – of all ranked servers.
What player count does Timeweb Cloud carry?
Status for Timeweb Cloud: offline. Last seen 38 days 10 hours ago.
Server details
Where does Timeweb Cloud sit?
No region tag on Timeweb Cloud. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 95.104.199.207:28015.
What Rust version is Timeweb Cloud on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Timeweb Cloud. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Timeweb Cloud, and is it online?
Reading: offline. Timeweb Cloud last answered 38 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
How is Timeweb Cloud configured, and what rules are in force?
Reading the name gives no gather rate for Timeweb Cloud. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Timeweb Cloud?
The game generates a procedural map for Timeweb Cloud.
How to join
How can you get onto Timeweb Cloud?
To join: start Rust, press F1 and type client.connect 95.104.199.207:28015. Or press Launch Rust here and Steam opens the game and connects you.