Zai World
Offline 95.10.200.80:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
When does Zai World wipe?
To tell the rhythm of Zai World, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 4 hours ago the current world was made.
Tag meanings
How should you read the tags on Zai World?
These are the tags Zai World publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Zai World appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Zai World: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Zai World hold among Rust servers?
Ranking for Zai World: #13,020 on seven-day player hours, top 59% of all ranked servers.
What player count does Zai World carry?
Reading for Zai World: offline at this moment; last seen 8 days 22 hours ago.
Server details
Which location does Zai World run from?
No region tag on Zai World. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 95.10.200.80:28015.
What Rust version is Zai World on?
Reading: Zai World, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Zai World, and is it online?
Zai World reports offline. The last reading came 8 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 11 October 2026.
Map and rules
What rules does Zai World enforce, and what are its settings?
Check: gather rate. The name Zai World does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.
What map is Zai World on?
Procedural map on Zai World, made by the game's generator.
Connection
How do you connect to Zai World?
Press F1 in Rust and enter client.connect 95.10.200.80:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.