TEST
Offline 94.78.215.196:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/250
- 131/200
- 15/250
- 19/250
- 16/100
- 46/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does TEST follow?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 17 hours ago.
Tag meanings
Which tags does TEST carry, and what do they mean?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does TEST sit in the rankings?
Ranking for TEST: #16,832 on seven-day player hours, top 70% of all ranked servers.
What is the population on TEST?
Reading for TEST: offline at this moment; last seen 28 days 17 hours ago.
Operator and location
What location is TEST hosted in?
No region comes from TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 94.78.215.196:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by TEST. Check: protocol. To join, your game must match; Steam handles the update.
Is TEST up, and how often does it stay up?
Check: connection. TEST is offline at this moment. Last contact was 28 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Rules and settings
What rules does TEST enforce, and what are its settings?
No gather rate appears in the name: TEST. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
Procedural map on TEST, made by the game's generator.
Join
How do you connect to TEST?
To join: start Rust, press F1 and type client.connect 94.78.215.196:28015. Or press Launch Rust here and Steam opens the game and connects you.