test
Offline 94.77.167.136:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 271/250
- 223/225
- 17/250
- 22/250
- 25/100
- 92/200
Quick answers
from the figures on this pageWipe schedule
When does test wipe?
To tell the rhythm of test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 34 days 18 hours ago the current world was made.
Tags
Which tags does test carry, and what do they mean?
These are the tags test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs165625 (Build): Game build reading: 165625; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test appear in Rust Metrics lists and filters?
On Rust Metrics, test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does test sit in the rankings?
Player hours over seven days put test at #15,721, in the top 71% of all ranked servers.
How full does test get?
Status for test: offline. Last seen 34 days 17 hours ago.
Server
Which location does test run from?
Reading: location. test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.77.167.136:28015.
What Rust version is test on?
Rust network protocol 2634 and build 165625 on Windows is the build test runs. Check: protocol. To join, your game must match; Steam handles the update.
Is test up, and how often does it stay up?
Check: connection. test is offline at this moment. Last contact was 34 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.
Rules and settings
What settings and rules apply on test?
Check: gather rate. The name test does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on test?
The game generates a procedural map for test.
Connection
How do you connect to test?
Check: join. Open Rust, press F1, then enter client.connect 94.77.167.136:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.