RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers94.64.98.135:35005
Offline Full Queue Fresh wipe Wipe due No query

Blood Steel and Bad Decisions

Offline 94.64.98.135:35005 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,922top 72%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 18:56 UTC21d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Blood Steel and Bad Decisions when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Blood Steel and Bad Decisions follow?

Its rhythm cannot be told from the wipes of Blood Steel and Bad Decisions on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 1 hours ago.

Tag meanings

How should you read the tags on Blood Steel and Bad Decisions?

These are the tags Blood Steel and Bad Decisions publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Blood Steel and Bad Decisions appear in Rust Metrics lists and filters?

On Rust Metrics, Blood Steel and Bad Decisions sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Blood Steel and Bad Decisions hold among Rust servers?

Player hours over seven days put Blood Steel and Bad Decisions at #15,922, in the top 72% of all ranked servers.

What is the population on Blood Steel and Bad Decisions?

Blood Steel and Bad Decisions is not responding; status offline, last seen 20 days 20 hours ago.

Operator and location

What location is Blood Steel and Bad Decisions hosted in?

No region comes from Blood Steel and Bad Decisions. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 94.64.98.135:35005.

What Rust version is Blood Steel and Bad Decisions on?

Reading: Blood Steel and Bad Decisions, Rust network protocol 2634 and build 167058, Linux. Matching protocol is required to join. Let Steam update your game.

Is Blood Steel and Bad Decisions up, and how often does it stay up?

Check: connection. Blood Steel and Bad Decisions is offline at this moment. Last contact was 20 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 7 October 2026.

Map and rules

What rules does Blood Steel and Bad Decisions enforce, and what are its settings?

Reading the name gives no gather rate for Blood Steel and Bad Decisions. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is Blood Steel and Bad Decisions on?

Check: map. Procedural, size 6,000, seed 2146026208, generated by the game on Blood Steel and Bad Decisions. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to Blood Steel and Bad Decisions?

Press F1 in Rust and enter client.connect 94.64.98.135:35005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167058
Build The server runs game build 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.