Tin & Blood
Offline 94.64.109.29:35005 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 455/500
- 448/475
- 950/1000
- 64/100
- 989/1000
- 23/250
Quick answers
from the figures on this pageWipe timing
What wipe timing does Tin & Blood follow?
Its rhythm cannot be told from the wipes of Tin & Blood on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 47 days 19 hours ago the current world was made.
Lists and filters
How should you read the tags on Tin & Blood?
These are the tags Tin & Blood publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Tin & Blood appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Tin & Blood: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Tin & Blood hold among Rust servers?
Player hours over seven days put Tin & Blood at #15,643, in the top 71% of all ranked servers.
How full does Tin & Blood get?
Reading for Tin & Blood: offline at this moment; last seen 35 days 6 hours ago.
Operator and location
Which location does Tin & Blood run from?
No region tag on Tin & Blood. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 94.64.109.29:35005.
What Rust version is Tin & Blood on?
Rust network protocol 2633 and build 165217 on Linux is the build Tin & Blood runs. Matching protocol is required to join. Let Steam update your game.
Is Tin & Blood up, and how often does it stay up?
Check: connection. Tin & Blood is offline at this moment. Last contact was 35 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 September 2026.
Settings and map
What settings and rules apply on Tin & Blood?
Reading the name gives no gather rate for Tin & Blood. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Tin & Blood on?
Check: map. Procedural, size 6,000, seed 1789661113, generated by the game on Tin & Blood. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Tin & Blood?
To join: start Rust, press F1 and type client.connect 94.64.109.29:35005. Or press Launch Rust here and Steam opens the game and connects you.