Tin & Blood
Offline 94.64.104.175:35005 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
When does Tin & Blood wipe?
Its rhythm cannot be told from the wipes of Tin & Blood on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 22 hours ago.
Tags
How should you read the tags on Tin & Blood?
These are the tags Tin & Blood publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Tin & Blood?
Rust Metrics lists featuring Tin & Blood: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Tin & Blood sit in the rankings?
Ranking for Tin & Blood: #15,490 on seven-day player hours, top 70% of all ranked servers.
What player count does Tin & Blood carry?
Reading for Tin & Blood: offline at this moment; last seen 39 days 4 hours ago.
Server
Which location does Tin & Blood run from?
No region comes from Tin & Blood. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 94.64.104.175:35005.
What Rust version is Tin & Blood on?
Rust network protocol 2633 and build 164530 on Linux is the build Tin & Blood runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Tin & Blood, and is it online now?
Tin & Blood reports offline. The last reading came 39 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Tin & Blood enforce, and what are its settings?
No gather rate appears in the name: Tin & Blood. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Tin & Blood?
From seed 1789661113, the game generates the procedural map on Tin & Blood. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Tin & Blood?
Check: join. Open Rust, press F1, then enter client.connect 94.64.104.175:35005. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.