TEST1
Offline 94.41.140.62:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 176/250
- 120/200
- 18/250
- 14/250
- 20/100
- 25/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does TEST1 follow?
Its rhythm cannot be told from the wipes of TEST1 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 42 days 7 hours ago.
Tag meanings
Which tags does TEST1 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from TEST1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEST1?
These Rust Metrics lists carry TEST1: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does TEST1 sit in the rankings?
Player hours over seven days put TEST1 at #15,478, in the top 68% of all ranked servers.
What is the population on TEST1?
TEST1 is not responding; status offline, last seen 37 days 17 hours ago.
Server details
Which location does TEST1 run from?
No region tag on TEST1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.41.140.62:28015.
What Rust version is TEST1 on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by TEST1. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TEST1, and is it online now?
TEST1 reports offline. The last reading came 37 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.
Settings and map
What rules does TEST1 enforce, and what are its settings?
No gather rate appears in the name: TEST1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST1 on?
The game generates a procedural map for TEST1.
Join
How can you get onto TEST1?
Press F1 in Rust and enter client.connect 94.41.140.62:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.