TEST1
Offline 94.41.131.190:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:11 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 246/300
- 15/250
- 33/250
- 120/200
- 46/200
- 51/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on TEST1?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does TEST1 follow?
To tell the rhythm of TEST1, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 12 hours ago.
Lists and filters
How should you read the tags on TEST1?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from TEST1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEST1?
These Rust Metrics lists carry TEST1: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does TEST1 hold among Rust servers?
Ranking for TEST1: #12,923 on seven-day player hours, top 59% of all ranked servers.
What is the population on TEST1?
TEST1 is not responding; status offline, last seen 10 days 9 hours ago.
Server details
Which location does TEST1 run from?
No region comes from TEST1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 94.41.131.190:28015.
What Rust version is TEST1 on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by TEST1. To get in, your game needs the same protocol; Steam applies the update.
Is TEST1 up, and how often does it stay up?
Reading: offline. TEST1 last answered 10 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
How is TEST1 configured, and what rules are in force?
Check: gather rate. The name TEST1 does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST1 on?
Check: map. Procedural, generated by the game, on TEST1.
How to join
How do you connect to TEST1?
Check: join. Open Rust, press F1, then enter client.connect 94.41.131.190:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.