your_server_name
Offline 94.41.131.169:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 19:28 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 657/675
- 433/425
- 43/250
- 48/250
- 183/200
- 111/125
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on your_server_name?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does your_server_name wipe?
To tell the rhythm of your_server_name, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 20 days 16 hours ago the current world was made.
Lists and filters
How should you read the tags on your_server_name?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from your_server_name. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does your_server_name appear in Rust Metrics lists and filters?
These Rust Metrics lists carry your_server_name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does your_server_name hold among Rust servers?
Player hours over seven days put your_server_name at #15,903, in the top 72% of all ranked servers.
What player count does your_server_name carry?
Reading for your_server_name: offline at this moment; last seen 20 days 16 hours ago.
Server
Where does your_server_name sit?
Reading: location. your_server_name gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.41.131.169:28015.
What Rust version is your_server_name on?
Reading: your_server_name, Rust network protocol 2634 and build 167058, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on your_server_name, and is it online?
Check: connection. your_server_name is offline at this moment. Last contact was 20 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 7 October 2026.
Map and rules
What settings and rules apply on your_server_name?
Reading the name gives no gather rate for your_server_name. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is your_server_name on?
The game generates a procedural map for your_server_name.
How to join
How can you get onto your_server_name?
Press F1 in Rust and enter client.connect 94.41.131.169:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.