LOCAL MAP TEST
Offline 94.31.69.206:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 303/375
- 193/250
- 36/250
- 21/250
- 46/100
- 59/200
Quick answers
from the figures on this pageWipe schedule
How often does LOCAL MAP TEST wipe, and when?
To tell the rhythm of LOCAL MAP TEST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 38 days 11 hours ago.
Tags
How should you read the tags on LOCAL MAP TEST?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from LOCAL MAP TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LOCAL MAP TEST?
These Rust Metrics lists carry LOCAL MAP TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does LOCAL MAP TEST hold among Rust servers?
Player hours over seven days put LOCAL MAP TEST at #14,112, in the top – of all ranked servers.
How full does LOCAL MAP TEST get?
Reading for LOCAL MAP TEST: offline at this moment; last seen 38 days 11 hours ago.
Server
Where does LOCAL MAP TEST sit?
No region tag on LOCAL MAP TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 94.31.69.206:28015.
What Rust version is LOCAL MAP TEST on?
Rust network protocol 2633 and build 164530 on Windows is the build LOCAL MAP TEST runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is LOCAL MAP TEST, and is it online now?
LOCAL MAP TEST reports offline. The last reading came 38 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Rules and settings
How is LOCAL MAP TEST configured, and what rules are in force?
Reading the name gives no gather rate for LOCAL MAP TEST. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join LOCAL MAP TEST?
Press F1 in Rust and enter client.connect 94.31.69.206:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.